Monthly Archives: November 2013

Platform Evalutation – Character Modelling

For the purposes of creating a character within 3DS max, I first began by watching the tutorial video series that another group member found on YouTube (http://www.youtube.com/watch?v=qbHNaRgSWoo&list=WLFAB6CCD5BFE114D9). This allowed me to create a simple humanoid model without too much difficulty; … Continue reading

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Group concept

For assignment two; I have joined up with another three students within the class in order to (attempt to) create a level using a variety of different programs (most notably 3DS Max & UDK). The level that we will be … Continue reading

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