Created under the direction of Doug Church for Eidos Interactive, & released in 2004 for the PC & Xbox, Thief: Deadly Shadows was the third game in the popular Thief series.
A precursor and significant source of inspiration for Ubisofts Assassin’s Creed series, Thief: Deadly Shadows was a stealth game which gave the players control of master thief Garrett, as he attempted to steal his way through the city in pursuit of fame and riches. The gameplay allowed the players to freely roam the city whilst completing main missions and side missions at their leisure. The game itself was set within a fantasy style world, containing heavy similarities to medieval and Victorian styles, albeit with more advanced technology in places.
Missions and sneaking had to be performed by being as stealthy as possible, and staying in the shadows, as guards would pick up the sound of Garrett walking or running, meaning that the player had to be aware of the level of noise each of their actions produce in order to sneak successfully. the player was also able to pursue different methods of completing each mission, with the missions ending once the main objectives had been successfully completed. Following missions, players could continue their exploration of the city, which could be explored more & more as they progressed through the main storyline; & they could sell any stolen goods & items obtained during the missions to fences scattered throughout the area for gold to buy new equipment & supplies.
Thief featured a deep and compelling story which pitted Garrett against enemy forces searching for artifacts with incredible power, in which he is drawn against his own wishes into a quest with far reaching consequences. The story was a brilliant example of how Church prefers to design games he works on, choosing to make an engrossing storyline in order to give the player the most compelling and engrossing experience appropriate to the type of game in question. This is obvious in Thief: Deadly Shadows as the story is one based on mystery, intrigue and betrayal, which is very fitting for the game type & setting in question.