Monthly Archives: October 2012

Mass Effect 3

Mass Effect 3 was the final chapter in the Mass Effect series of action roleplaying games developed by Bioware, released onto the Xbox 360, PC & Playstation 3 in March 2012, after being delayed repeatedly & significantly from its original … Continue reading

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Star Wars: Knights of the Old Republic

  Star Wars: Knights of the Old Republic (KotOR) was released for the Xbox in July 2003 (& later on for the PC in November of the same year) under the licensing permission of LucasArts & under the direction of … Continue reading

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Casey Hudson

Well known as the head designer behind Biowares Mass Effect trilogy, Casey Hudson has been working within the videogames industry for over ten years, all of which he has spent working at Bioware, located in Edmonton in Canada. Hudson originally … Continue reading

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Portal 2

Created under Doug Churches design & direction, Portal 2 was the hugely successful sequel to the (also hugely successful) Portal, released back in 2007. Church helped to design Portal 2 for Valve, who, through Electronic Arts, released the game across … Continue reading

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Thief: Deadly Shadows

Created under the direction of Doug Church for Eidos Interactive, & released in 2004 for the PC & Xbox, Thief: Deadly Shadows was the third game in the popular Thief series. A precursor and significant source of inspiration for Ubisofts … Continue reading

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Doug Church: The fundamentals, methodologies and practices.

As a designer, Church tends to focus on looking at ways to make sure that games are constantly evolving. He has pointed out correctly that although areas such as graphical power and sound quality may increase very naturally and obviously, … Continue reading

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Doug Church – Games Behind the Name

Although most well known in recent years for his work on Portal 2, Doug Church has worked on many games over his career, some of which are very well known even today.   Church has been involved, often at a … Continue reading

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Doug Church, A Brief Introduction

Recently I was given the task of finding out as much as I could about a particular name within video games design, and then writing up a piece on them. The idea was to find out as much about their … Continue reading

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Is there such a thing as impartiality within the press?

Yesterday as a task within my University course I was given several of the ‘mainstream’ newspapers to go through in search of both inspiration, and to help learn how to spot the biases many papers succumb to, which would hopefully … Continue reading

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